The following article is written by Nick Jacops, our founder.
When I started at Triangle Factory in 2019, the team was just starting the early development stages for Hyper Dash. A game I would work on for quite a bit and that would set the stage for my later role as Lead Artist.
[Above] The initial trailer released for the game. I wasn’t involved in the direct production of the trailer but I had worked on the levels and made concept art for most of the weapons.
Concept Art
A concept for the payload as can be seen in the trailer. This device would need to be protected by the attackers and “pushed” to a final checkpoint in order to win the game.
I had a great time iterating over the designs for the weapons of the game and I am happy that I was given a lot of time to experiment with it.
Some environment pieces and explorations.
Some power up spawner designs.
Designs for the helmets.









