Studio Delta

Hyper Dash (VR)

Our founder shares some of his early design work for the classic VR shooter Hyper Dash.

The following article is written by Nick Jacops, our founder.

When I started at Triangle Factory in 2019, the team was just starting the early development stages for Hyper Dash. A game I would work on for quite a bit and that would set the stage for my later role as Lead Artist.

hyper dash banner 1200

[Above] The initial trailer released for the game. I wasn’t involved in the direct production of the trailer but I had worked on the levels and made concept art for most of the weapons.

Concept Art

nick jacops paylox front back

A concept for the payload as can be seen in the trailer. This device would need to be protected by the attackers and “pushed” to a final checkpoint in order to win the game.

I had a great time iterating over the designs for the weapons of the game and I am happy that I was given a lot of time to experiment with it.

nick jacops lobby concept

Some environment pieces and explorations.

nick jacops paylox checkpoint concept
A checkpoint design
nick jacops control point concepts1
Another player objective design
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Some power up spawner designs.

Designs for the helmets.